01Faldrim Anvilmar
Location: Anvilmar’s Rest
Abilities
- Anvilmar’s Curse
- Slows attacks and casting, while granting immunity to poison and bleeds.
- Mind Blast
- Deals Shadow damage to its target.
Before the pull
- Clear the undead along his patrol before pulling; leave room to fight without catching the next group.
Fight plan
- Pull Faldrim into the cleared area. Watch for Mind Blast and Anvilmar’s Curse; use curse removal if available.
- After the kill, finish An Ancient Grudge with the Ghostly Attendant if you have it.
Tank
- Catch the patrol alone and keep the fight away from nearby undead.
Healer
- Prepare for Shadow damage from Mind Blast; account for slower casting if the curse remains on you.
DPS
- Follow the tank’s pull and use your curse-removal tool rather than leaving the speed penalty active.
Common wipe causes
- Pulling the boss together with the surrounding undead leaves less room to recover from Mind Blast.
Loot & rewards: Aetherwisp Bracers · Ephemeral Choker · Spiritwraith Drape
02Magmatus
Location: Dark Iron Ingress
Abilities
- Combust
- Ignites a target for initial and continuing Fire damage.
- Fire Nova
- Deals Fire damage around the caster.
Before the pull
- Remove the nearby patrolling Summoner and mark the Summoner accompanying the boss.
Fight plan
- On the pull, damage dealers kill or control the accompanying Summoner while the tank separates Magmatus.
- Keep ranged players outside the close-range Fire Nova and heal the random Combust target.
Tank
- Hold Magmatus away from the caster being killed and from ranged players.
Healer
- Watch Combust targets as well as the tank; remaining beside the boss adds avoidable Fire Nova damage.
DPS
- Resolve the Summoner first. Ranged damage should continue from outside Fire Nova range.
Common wipe causes
- Stacking on the tank or leaving both Summoners active combines close-range fire and caster damage.
Loot & rewards: Fang of Magmatus · Flamefist Grips · Kindlegem Girdle
03Plunder
Location: Hall of Thanes
Abilities
- Charge
- Charges a target and briefly stuns it.
- Crush Armor
- Stacks an armor reduction on the target, up to five applications.
- Knock Away
- Deals physical damage and knocks the target back.
Before the pull
- Clear a corner off Plunder’s patrol, including the space behind each player.
Fight plan
- Pull to the cleared corner and keep a wall behind the tank for Knock Away.
- Keep attacking from safe angles and restore the tank’s health after knockbacks and armor pressure.
Tank
- Fight with your back toward a wall; recover position promptly if knocked away.
Healer
- Leave enough healing reserve for reduced armor and disrupted tank positioning.
DPS
- Stand where a knockback cannot launch you into a fresh pack; give the tank time to recover control.
Common wipe causes
- Fighting in the middle of an uncleared hallway can turn a knockback into an extra pull.
Loot & rewards: Golemguard Chest · Golemheart Stave · Treads of the Protector Golem
04Durgen Dirgehammer
Location: Reliquary of Kings
Abilities
- Heroic Strike
- A stronger melee strike that generates high threat.
- Intimidating Shout
- Frightens nearby enemies, making them flee.
- Rend
- Applies a bleed that repeatedly deals physical damage.
Before the pull
- Clear the outer Looters before pulling Durgen with his two Lesser Stone Golems.
Fight plan
- The tank takes all three enemies. Control a golem if the party can, then focus Durgen to stop repeated fears.
- Heal through Rend and melee damage, then finish the surviving golems after Durgen falls.
Tank
- Establish threat on both golems before the party commits damage; keep fear movement within cleared ground.
Healer
- Expect simultaneous boss, golem and Rend damage. Prepare a response before fear disrupts casting.
DPS
- Use the agreed focus on Durgen and avoid breaking a controlled golem.
Common wipe causes
- Leaving room-edge Looters alive lets a fear add another pack to the three-enemy pull.
Loot & rewards: Direhammer Leggings · Durgen’s Crescent Axe · Robes of the Disgraced Thane