City of Dalaran
NEW5-player dungeon

City of Dalaran

With its magical barrier gone, Dalaran is exposed to arcane chaos. Enchantments misfire and constructs run wild. After gaining the Kirin Tor’s trust, adventurers enter through the sewers and choose among multiple paths into the city.

Level 28–33Alterac Mountains5

Overview

With its magical barrier gone, Dalaran is exposed to arcane chaos. Enchantments misfire and constructs run wild. After gaining the Kirin Tor’s trust, adventurers enter through the sewers and choose among multiple paths into the city.

Official level range
28–33
Party size
5
Continent
Eastern Kingdoms
Zone
Alterac Mountains
Game version
World of Warcraft: Forever
Type
5-player dungeon

The level range is not a minimum entry requirement.

Entrance & access

Alterac Mountains

Access requires an attunement questline. Alliance players start “An Alarming Request” with Emissary Jacques in Southshore. Horde players start “Key to the City” and “Prison Break-In” with Magus Wordeen Voidglare in Tarren Mill. Find the sewer grate in Dalaran’s western wall, at Alterac Mountains 8, 61. At least one party member needs Dalaran Sewer Key. Image of Archmage Modera gives the key at Silverpine Forest 68.6, 45.1, on Lordamere Lake’s southern shore.

Entrance coordinates
Alterac Mountains · 8, 61

Field briefing

Mana Elemental and Mana Wraith names in early lists do not establish extra bosses. The encounter guide here follows the eight named encounters, including optional Lyn.

Before you enter

  • Alliance starts An Alarming Request in Southshore. Horde follows Key to the City → Dalaran Patrols → Blood in the Streets → Heart of Disruption; Prison Break-In is a side quest. Arrange a Dalaran Sewer Key before traveling.
  • For Lyn, collect the Black Tome from Arugal’s room in Shadowfang Keep and use it at the Ambermill ley-line structure to create Tome of Dalaran. Bring that tome into the sewers.

Recommended party

  • Bring one tank, one healer and three damage dealers with non-arcane damage options. Interrupts protect the healer’s mana; magic dispels and curse removal help against Manamorph and Curse of Thorns.

Dangerous trash

  • Interrupt Mana Phantom’s Mana Burn. Pull Fallen Mages around corners. Stop area spell damage into a Phantasm’s Reflection Field; do not assume a shield tank can block the arcane melee damage of Saturated Remnants.

Route & objectives

  • Begin in the sewers, clear nearby Necromancers and engage Atrexis. Take the sewer branch to Lyn’s summoning circle if carrying the tome.
  • Above ground, choose branches around the party’s quest objectives. Talk to Grindle Firespark to remove Fel Ancient’s barrier; clear Mana Devourer’s whole room before starting.
  • To reach Shade of the Archmage, speak to the archmage by the keep for access to the Purple Parlor. Keep the fight inside the room and collect the Arcane Mote for Heart of Disruption.

Boss guides

Atrexis the Grave Knight

Abilities

Disarm
Disarms the primary threat target.
Raise Dead
Summons skeletons during the fight.
Thrash
Adds pressure through extra melee attacks.
Strike
Deals an immediate hit to the tank.
Unholy Frenzy
Increases the attack speed of the boss and allies.

Before the pull

  • Clear nearby Kirin Tor Necromancers before catching Atrexis in the sewers.

Fight plan

  1. Let the tank collect the first skeletons before area damage. Remove the early adds, then focus the boss.
  2. Expect further Raise Dead casts and intense physical pressure from Strike, Thrash and Unholy Frenzy.

Tank

  • Reserve control for skeletons and a defensive for heavy melee damage or a disarm.

Healer

  • Prepare for tank bursts and keep healing while new skeletons are being collected.

DPS

  • Wait for skeleton threat before area attacks, then focus Atrexis rather than extending the summon cycle.

Common wipe causes

  • Pulling the nearby Necromancers as well creates several simultaneous sources of skeletons.

Loot & rewards: Bonebinder’s Signet · Graveweave Bindings · Gravespike Repeater

Arcane Anomaly

Location: City of Dalaran

Abilities

Arcane Bolt
Deals Arcane damage to a target.
Focal Blast
Channels a damaging blast directly forward.

Before the pull

  • Clear space on Krasus Landing and plan to move around the boss’s rotating beam.

Fight plan

  1. Hold the boss while avoiding the clockwise or counterclockwise Focal Blast.
  2. Continue healing through Arcane Bolt and physical tank damage while the group moves.

Tank

  • Keep a stable position away from the beam’s path without walking into surrounding enemies.

Healer

  • Move with a safe gap while maintaining range on the tank; expect Arcane Bolt spikes.

DPS

  • Follow the beam’s movement instead of cutting across it for extra uptime.

Common wipe causes

  • Losing track of the beam while concentrating on the boss puts players in its sweep.

Loot & rewards: Runemender’s Seal · Mana-Warped Chain Shirt · Ephemeral Grips

Arcanic Enigma

Abilities

Manamorph
Transforms a player; this magic effect can be dispelled.
Silence
Silences players close to the boss.
Summon Manalings
Summons additional enemies during the fight.

Before the pull

  • Mark both Mana Phantoms and assign an interrupt or stun before pulling.

Fight plan

  1. Kill the Mana Phantoms first and prevent Mana Burn.
  2. Dispel Manamorph, keep ranged players away from the silence area, and pick up summoned Manalings.

Tank

  • Collect Manalings before they reach the healer and keep the boss stable.

Healer

  • Stay outside the close silence and dispel Manamorph when a key party member is transformed.

DPS

  • Interrupt the Phantoms rather than opening only on the boss; balance add damage with boss damage afterwards.

Common wipe causes

  • Letting both Mana Burns complete can remove the resources needed for the rest of the fight.

Loot & rewards: Wand of Mana Concentration · Drape of Shifting Energy · Violet Sorcerer’s Robes

Unstable Sentinel

Location: Magus Commerce Exchange

Abilities

Arcing Smash
Hits enemies in a cone in front of the boss.
Malfunction
Releases repeated Arcane damage in a nearby area.
Arcane Explosion
Deals Arcane damage to nearby enemies.

Before the pull

  • Remove nearby Angry Tomes and leave space to retreat from Malfunction.

Fight plan

  1. Turn Arcing Smash away from the party. When Malfunction begins, move out beyond its affected area.
  2. Regroup after the pulses and re-establish the tank’s position before committing melee damage.

Tank

  • Keep the frontal attack away from the retreat path and use a defensive when taking unavoidable damage.

Healer

  • Start at range and prioritize players leaving Malfunction without following them into danger.

DPS

  • Melee should leave early enough to escape the pulses; a pre-emptive stun may prevent the cast.

Common wipe causes

  • Greeding melee damage during Malfunction stacks party-wide healing pressure with tank damage.

Loot & rewards: Guardian’s Dualblade · Blueprint: Spinning Wheel · Unstable Crystalline Shoulderpads · Refractory Scaleguards

Mana Devourer

Location: Violet Hold

Abilities

Debilitate
Siphons mana from the target.
Drain Vitality
Deals Arcane damage immediately and over time.

Before the pull

  • Clear the entire room near Violet Hold; remaining enemies join when the encounter starts.

Fight plan

  1. Start with mana restored and commit damage deliberately to shorten Debilitate’s repeated mana drains.
  2. Maintain the tank through Drain Vitality while healing group damage from Debilitate.

Tank

  • Keep the boss isolated after the full room clear; watch the healer’s remaining resources.

Healer

  • Use efficient healing and plan for mana loss; do not enter with only enough mana for an ordinary pull.

DPS

  • Use non-arcane damage options and avoid extending the fight through missed target focus.

Common wipe causes

  • Leaving room trash alive or starting low on mana combines extra enemies with resource pressure.

Loot & rewards: Spine of the Devourer · Manascale Treads · Slitherwrap Girdle

Fel Ancient

Location: City of Dalaran

Abilities

Entangle
Roots nearby enemies and periodically deals Nature damage.
Fel Timbers
Strikes near a target and leaves damaging poisonous fumes on the ground.
Trample
Deals physical damage to nearby enemies.

Before the pull

  • Speak to Grindle Firespark to remove the barrier and identify safe ground outside green pools.

Fight plan

  1. Leave Fel Timbers pools as soon as they appear.
  2. If Entangle traps someone in a pool, use a root break or freedom effect and prioritize that player’s recovery.

Tank

  • Move the boss only as needed to keep the melee area clear of pools.

Healer

  • Watch rooted players in pools before returning to routine tank healing.

DPS

  • Keep an escape route and help free a trapped player when your abilities allow it.

Common wipe causes

  • Treating a root as harmless while standing in Fel Timbers can cause a rapid death.

Loot & rewards: Felbough Arm · Blightleaf Rope · Garb of Fallen Felbark

Lyn the Ignored

Use Tome of Dalaran at the summoning circle in the room with wooden planks over water on the east side of the Underbelly.

Location: Underbelly

Abilities

Curse of Thorns
Curses a target, giving its attacks a chance to hurt itself.
Raise Dead
Summons two skeletons.
Shadow Bolt Volley
Fires Shadow missiles at nearby enemies.

Before the pull

  • Bring Tome of Dalaran to the sewer summoning circle and restore resources before using it.

Fight plan

  1. The tank collects skeletons from Raise Dead before the party uses area damage.
  2. Remove Curse of Thorns from attacking players when possible and heal Shadow Bolt Volley damage.

Tank

  • Maintain control of new skeletons while monitoring the punishment from Curse of Thorns.

Healer

  • Balance group healing from the volley with curse removal on the tank.

DPS

  • Avoid feeding unnecessary attacks into Curse of Thorns and help control skeletons.

Common wipe causes

  • Summoning before recovery or ignoring the curse increases both add and reflected-damage pressure.

Loot & rewards: Tendonscraper Dagger · Bonepile Gaze · Cartilage Shapers

Shade of the Archmage

Location: Purple Parlor, Violet Citadel

Abilities

Arcane Bolt
Deals Arcane damage to a target.
Arcane Explosion
Deals Arcane damage to nearby enemies.
Bounding Mana
Sends an orb toward a player; it returns along its path and damages anyone it hits.
Evocation
Rapidly restores mana while channeled.
Mass Polymorph
Transforms nearby enemies, temporarily preventing attacks and spellcasting.
Slow
Slows nearby enemies’ movement, attacks and spellcasting.

Before the pull

  • Enter the Purple Parlor together and keep the fight inside the room.

Fight plan

  1. Move out of Bounding Mana’s outward and returning paths; reposition the boss away from the orb’s origin.
  2. Ranged players avoid the following close-range Arcane Explosion.
  3. At empty mana, expect Mass Polymorph followed by Evocation. Recover control and repeat the pattern after the transformation ends.

Tank

  • Reposition for the orb without pulling Shade out of the room.

Healer

  • Prepare for Arcane Bolt on the tank and the interruption caused by Mass Polymorph.

DPS

  • Watch both passes of the orb and leave the short-range explosion area.

Common wipe causes

  • Crossing behind an orb after its first pass is unsafe: it returns along its path.

Loot & rewards: Violet Sorcerer’s Mantle · Blueprint: Arcane Salvager · Ponderous Orb · Archmagister’s Faceted Pendant · Arcane Mote

Quests & attunement

10 / 10

QuestQuest giverLocationFaction
An Alarming RequestEmissary JacquesSouthshoreAlliance
Key to the CityMagus Wordeen VoidglareTarren MillHorde
Prison Break-InMagus Wordeen VoidglareTarren MillHorde
A Green SampleShylamiirStormwind CityAlliance
Heart of DisruptionImage of Archmage ModeraDalaran entranceBoth factions
Opportunistic EducationRexxie CopperclutchDalaran sewer entranceHorde
Power OverwhelmingHigh Sorcerer AndromathStormwind CityAlliance
Source of PowerDoctor Martin FelbenUndercityHorde
Starving ArcaneImage of Archmage ModeraDalaran entranceAlliance
The Grave KnightMelisaraTarren MillHorde

An Alarming Request

Key to the City

Prison Break-In

A Green Sample

Required level: 24

Collect a Fel Infused Blossom in the City of Dalaran for Shylamiir.

Heart of Disruption

Required level: 24

Collect the Arcane Mote in the City of Dalaran; the return NPC and rewards depend on faction.

Opportunistic Education

Required level: 24

Collect the Founding of Dalaran for Rexxie Copperclutch near the sewer entrance.

Power Overwhelming

Required level: 24

Slay the Mana Elemental in the City of Dalaran.

Source of Power

Required level: 24

Collect 6 Cracked Sentry Cores for Doctor Martin Felben.

Starving Arcane

Required level: 24

Defeat 8 Seeking Remnants, 8 Saturated Remnants and 8 Mana Echoes.

The Grave Knight

Required level: 24

Defeat Atrexis the Grave Knight for Melisara in Tarren Mill.

Loot & rewards

27 / 27

Garb of Fallen Felbark

Fel Ancient

Leather · Chest · Equipment

Video guides

City of Dalaran Dungeon Full Run | Ret Paladin POV

Whiter

YouTube

Questions & answers

What level range is listed for City of Dalaran?

The level range is 28–33. This range is not a minimum entry requirement.

Where is City of Dalaran?

Alterac Mountains

How do I enter City of Dalaran?

Access requires an attunement questline. Alliance players start “An Alarming Request” with Emissary Jacques in Southshore. Horde players start “Key to the City” and “Prison Break-In” with Magus Wordeen Voidglare in Tarren Mill. Find the sewer grate in Dalaran’s western wall, at Alterac Mountains 8, 61. At least one party member needs Dalaran Sewer Key. Image of Archmage Modera gives the key at Silverpine Forest 68.6, 45.1, on Lordamere Lake’s southern shore.