Excavation Site
NEW5-player dungeon

Excavation Site

Strange mist and flashes of light rise above Whelgar’s Excavation. Errant titan constructs and dangerous wildlife guard a place seemingly frozen in time, attracting the Explorers’ League.

Level 24–29Wetlands5

Overview

Strange mist and flashes of light rise above Whelgar’s Excavation. Errant titan constructs and dangerous wildlife guard a place seemingly frozen in time, attracting the Explorers’ League.

Official level range
24–29
Party size
5
Continent
Eastern Kingdoms
Zone
Wetlands
Game version
World of Warcraft: Forever
Type
5-player dungeon

The level range is not a minimum entry requirement.

Entrance & access

Above Whelgar’s Excavation, near Thelgen Rock and Dun Algaz, Wetlands

The entrance area is above Whelgar’s Excavation, near Thelgen Rock and Dun Algaz in the Wetlands. Approach through Whelgar’s Excavation; the entrance and summoning stone are at Wetlands 53.4, 65.3.

Entrance coordinates
Wetlands · 53.4, 65.3

Field briefing

Highland Horror is an Alliance quest encounter, separate from the three main loot bosses. Some older guides count only those three.

Before you enter

  • The official range is 24–29; the level-31 Relic Guardian makes an early clear harder. Collect faction quests first and leave space for the Titan Relic.

Recommended party

  • Use one tank, one healer and three damage dealers. Disease removal, crowd control and a fear answer help in the raptor area. Tremor Totem or Fear Ward can reduce Shadetooth’s danger.

Dangerous trash

  • Tall grass conceals Thicket Lurkers and Stalkers. Clear a safe retreat before the fear fight. Remove Infected Wound when possible; avoid combining a Matriarch with several other raptors.
  • Move away from Saboteur bomb targets. Warders apply a healing reduction and a net; a freedom effect can free a rooted player.

Route & objectives

  • Reach the instance through Whelgar’s Excavation. Clear the crocolisk area around Saltspine before pulling its patrol.
  • Clear grass and nearby raptors before Shadetooth. If carrying Horrors in the Highland, visit Highland Horror after isolating it from the surrounding slimes.
  • Recover resources at the Relic Guardian, activate the adjacent control panel and fight with ranged players clear of its melee area. Loot the Titan Relic and check the faction follow-up.

Boss guides

01

Saltspine

Location: Lost Marsh

Abilities

Dust Storm
Damages nearby enemies and lowers their attack hit chance.
Fatal Bite
Drains health from the target and restores health to the caster.
Tendon Rip
Reduces the target’s movement speed.

Before the pull

  • Clear a safe area beside the crocolisk lake and wait for the patrol to separate.

Fight plan

  1. Pull Saltspine alone. Keep ranged players away from its close-range Dust Storm.
  2. Account for reduced tank threat during Dust Storm and for Tendon Rip when repositioning.

Tank

  • Build threat before damage dealers commit; do not pull surrounding crocolisks while slowed.

Healer

  • Heal from outside the dust area and watch for Fatal Bite pressure on the tank.

DPS

  • Ease damage if the tank struggles to connect attacks in the dust; stay clear of nearby patrols.

Common wipe causes

  • Combining the boss with lake trash while the tank’s threat is impaired can overwhelm the group.

Loot & rewards: Glinteye Slippers · Supple Bellyskin Leggings · Saltscale Girdle

02

Shadetooth

Location: Stalker’s Thicket

Abilities

Enrage
Increases physical damage and attack speed.
Rend
Applies a bleed that repeatedly deals physical damage.
Terrifying Roar
Frightens nearby enemies, making them flee.

Before the pull

  • Clear concealed raptors in the grass and identify both accompanying Thicket Hunters.

Fight plan

  1. Control or focus the Hunters and remove Infected Wound when possible.
  2. Keep the fear inside cleared ground. Prepare tank defensives and healing for Rend and the low-health Enrage.

Tank

  • Keep a safe area behind the group and reserve a defensive for increased late-fight damage.

Healer

  • Watch the tank’s Rend and disease; avoid spending all mana before Enrage.

DPS

  • Use agreed control on the Hunters and save a stun or slow for the dangerous finish.

Common wipe causes

  • An uncleared grass edge lets Terrifying Roar add hidden raptors to the encounter.

Loot & rewards: Raptor’s Gaze · Garb of Florid Feathers · Raptorclaw Greaves

03

Relic Guardian

Location: Site of the Guardian

Abilities

Arcing Smash
Hits enemies in a cone in front of the boss.
Knock Away
Deals physical damage and knocks the target back.
War Stomp
Damages nearby enemies, knocking them back and stunning them.
Thunderclap
Deals Nature damage nearby and slows movement and attacks.
Stasis

Before the pull

  • Restore mana and clear the arena before using the panel beside the level-31 guardian.

Fight plan

  1. Face Arcing Smash away from the party. Ranged players remain outside the melee area.
  2. Recover control after Knock Away and prepare for War Stomp. Use available stuns or slows to buy recovery time.
  3. After the kill, loot Titan Relic for the faction quest chain.

Tank

  • Build threat carefully against the higher-level target; keep the frontal attack off the group.

Healer

  • Expect healing pressure while the tank is stunned and allow room for knockback recovery.

DPS

  • Attack from behind or range and pause if knockbacks disrupt the tank’s control.

Common wipe causes

  • Standing in front or activating the panel with low resources adds avoidable damage to a higher-level encounter.

Loot & rewards: Golemsight Long Gun · Blueprint: Rock Garden · Titan Relic · Reliquary Mantle · Ring of Power Regulation

Highland Horror

An Alliance quest encounter for Horrors in the Highland; its documented reward is the quest item Horrible Rootcore.

Abilities

Entangling Roots
Roots a target in place.
Wild Regeneration

Before the pull

  • Take the Alliance quest Horrors in the Highland and clear nearby slimes before engaging.

Fight plan

  1. Isolate Highland Horror and watch Entangling Roots and Wild Regeneration.
  2. Finish the encounter and collect Horrible Rootcore for the quest.

Tank

  • Keep the encounter away from the surrounding slimes, especially while players are rooted.

Healer

  • Keep rooted players in healing range and avoid moving into another slime group.

DPS

  • Stay on the isolated target and remember to loot the quest item.

Common wipe causes

  • Treating it as a guaranteed equipment boss or pulling the surrounding slimes creates the wrong expectations and extra pressure.

Loot & rewards: Horrible Rootcore

Encounter order

  1. Saltspine — Lost Marsh. Allow healing for the health drain instead of treating this as a simple melee fight.
  2. Shadetooth — Stalker’s Thicket. Clear nearby enemies before the pull so that fear does not send players into another pack.
  3. Relic Guardian — Site of the Guardian. Face the boss away from the party. Keep other players outside its frontal attacks.

Quests & attunement

6 / 6

QuestQuest giverLocationFaction
Changing Tastes—Orgrimmar—
Earthen Echo—Excavation Site—
Fallen in the Fen—Redridge Mountains—
Heartwoven—Wetlands—
Horrors in the Highland—Wetlands—
Prehistoric Prism—Excavation Site—

Changing Tastes

Earthen Echo

Fallen in the Fen

Heartwoven

Horrors in the Highland

Prehistoric Prism

Loot & rewards

12 / 12

Glinteye Slippers

Saltspine

Equipment · Item level 31

Supple Bellyskin Leggings

Saltspine

Leather · Legs · Equipment

Saltscale Girdle

Saltspine

Mail · Waist · Equipment

Garb of Florid Feathers

Shadetooth

Leather · Chest · Equipment

Raptorclaw Greaves

Shadetooth

Mail · Feet · Equipment

Video guides

Excavation Site NEW Dungeon (FULL RUN, SURV HUNTER POV)

insan3d

YouTube

Questions & answers

What level range is listed for Excavation Site?

The level range is 24–29. This range is not a minimum entry requirement.

Where is Excavation Site?

Above Whelgar’s Excavation, near Thelgen Rock and Dun Algaz, Wetlands

How do I enter Excavation Site?

The entrance area is above Whelgar’s Excavation, near Thelgen Rock and Dun Algaz in the Wetlands. Approach through Whelgar’s Excavation; the entrance and summoning stone are at Wetlands 53.4, 65.3.