Ancient troll ruins have risen from the sea, bringing trolls and naga into newly exposed streets. This open-air dungeon changes from mist and rain into a full storm before the final confrontation.
Level 35–40Stranglethorn Vale5
Overview
Ancient troll ruins have risen from the sea, bringing trolls and naga into newly exposed streets. This open-air dungeon changes from mist and rain into a full storm before the final confrontation.
Official level range
35–40
Party size
5
Continent
Eastern Kingdoms
Zone
Stranglethorn Vale
Game version
World of Warcraft: Forever
Type
5-player dungeon
The level range is not a minimum entry requirement.
Entrance & access
Off the coast of Stranglethorn Vale, west of Grom’gol
Dive underwater off the coast west of Grom’gol to find the entrance. The underwater entrance is at Stranglethorn Vale 21, 28, south of Haunted Isle and west of Grom’gol.
Entrance coordinates
Stranglethorn Vale · 21, 28
Field briefing
Encounter lists may differ by version. Deathless Guardians is a journal label; the official encounter name is Deathless Marrow. Umbra and Gill are kept as rare encounters, while Zin’aka remains a historical, unclassified record.
Before you enter
Approach the underwater cave west of Grom’gol with the whole group. An underwater-breathing ability or consumable helps during the swim; the interior is open-air ruins.
Collect Krazek’s pirate quests in Booty Bay and your faction’s troll/naga quests before traveling. Plan poison removal for Min’loth’s serpent form.
Recommended party
Use one tank, one healer and three damage dealers. Bring an interrupt for Waterbolt Volley, crowd control for Var’Taka’s Priestesses and a poison-removal option for Min’loth.
Dangerous trash
Brinescale Sorcerer fears are dangerous near other packs: interrupt them and use a corner to gather casters. Focus Profane Necro before its summoned spirits build up. Keep knockbacks away from uncleared streets.
Route & objectives
Climb from the entrance cave into the main ruins. Clear both sides of Var’Taka’s area before engaging him and his Priestesses.
After Var’Taka and Captain Dreadrise, interact with their Glowing Pearls to remove the barriers. Keep the party together through the central pool and side areas.
Plan a long final encounter: Min’loth’s troll form is followed by a serpent form with fresh health. Check quest collections before leaving; rare and side encounters are not a mandatory route.
Boss guides
Zul’Alai
Abilities
Monstrous Slam
Stuns players near the boss.
Enrage
Increases the danger of the final part of the fight.
Before the pull
Clear the pull area and place the healer outside the boss’s melee space.
Fight plan
Prepare for Monstrous Slam near the boss while keeping ranged players back.
Save tank and damage cooldowns for the low-health Enrage rather than spending everything at the pull.
Tank
Plan a defensive for the dangerous finish and avoid adding nearby enemies.
Healer
Stay out of the close stun so you can support the tank during the Enrage.
DPS
Commit saved damage for the Enrage while respecting the nearby slam.
Common wipe causes
Putting the healer in melee or exhausting cooldowns early makes the finish harder.
The level range is 35–40. This range is not a minimum entry requirement.
Where is The Drowned City?
Off the coast of Stranglethorn Vale, west of Grom’gol
How do I enter The Drowned City?
Dive underwater off the coast west of Grom’gol to find the entrance. The underwater entrance is at Stranglethorn Vale 21, 28, south of Haunted Isle and west of Grom’gol.
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