The Drowned City
NUEVAMazmorra para 5 jugadores

The Drowned City

Antiguas ruinas trol han emergido del mar y sus calles están ocupadas por troles y nagas. En esta mazmorra al aire libre, la niebla y la lluvia culminan en una tormenta antes del enfrentamiento final.

Nivel 35–40Stranglethorn Vale5

Resumen

Antiguas ruinas trol han emergido del mar y sus calles están ocupadas por troles y nagas. En esta mazmorra al aire libre, la niebla y la lluvia culminan en una tormenta antes del enfrentamiento final.

Rango de niveles oficial
35–40
Tamaño del grupo
5
Continente
Reinos del Este
Zona
Stranglethorn Vale
Versión del juego
World of Warcraft: Forever
Tipo
Mazmorra para 5 jugadores

El rango de niveles no equivale al nivel mínimo de entrada.

Entrada y acceso

Frente a Stranglethorn Vale, al oeste de Grom’gol

Bucea frente a la costa al oeste de Grom’gol para encontrar la entrada. La entrada submarina está en Stranglethorn Vale 21, 28, al sur de Haunted Isle y al oeste de Grom’gol.

Coordenadas de entrada
Stranglethorn Vale · 21, 28

Preparación de la expedición

Guía en inglés · traducción en curso

Encounter lists may differ by version. Deathless Guardians is a journal label; the official encounter name is Deathless Marrow. Umbra and Gill are kept as rare encounters, while Zin’aka remains a historical, unclassified record.

Antes de entrar

  • Approach the underwater cave west of Grom’gol with the whole group. An underwater-breathing ability or consumable helps during the swim; the interior is open-air ruins.
  • Collect Krazek’s pirate quests in Booty Bay and your faction’s troll/naga quests before traveling. Plan poison removal for Min’loth’s serpent form.

Grupo recomendado

  • Use one tank, one healer and three damage dealers. Bring an interrupt for Waterbolt Volley, crowd control for Var’Taka’s Priestesses and a poison-removal option for Min’loth.

Enemigos peligrosos

  • Brinescale Sorcerer fears are dangerous near other packs: interrupt them and use a corner to gather casters. Focus Profane Necro before its summoned spirits build up. Keep knockbacks away from uncleared streets.

Ruta y objetivos

  • Climb from the entrance cave into the main ruins. Clear both sides of Var’Taka’s area before engaging him and his Priestesses.
  • After Var’Taka and Captain Dreadrise, interact with their Glowing Pearls to remove the barriers. Keep the party together through the central pool and side areas.
  • Plan a long final encounter: Min’loth’s troll form is followed by a serpent form with fresh health. Check quest collections before leaving; rare and side encounters are not a mandatory route.

Guías de jefes

Zul’Alai

Habilidades

Guía en inglés · traducción en curso

Monstrous Slam
Stuns players near the boss.
Enrage
Increases the danger of the final part of the fight.

Guía en inglés · traducción en curso

Antes del combate

  • Clear the pull area and place the healer outside the boss’s melee space.

Plan de combate

  1. Prepare for Monstrous Slam near the boss while keeping ranged players back.
  2. Save tank and damage cooldowns for the low-health Enrage rather than spending everything at the pull.

Tanque

  • Plan a defensive for the dangerous finish and avoid adding nearby enemies.

Sanador

  • Stay out of the close stun so you can support the tank during the Enrage.

DPS

  • Commit saved damage for the Enrage while respecting the nearby slam.

Causas habituales de derrota

  • Putting the healer in melee or exhausting cooldowns early makes the finish harder.

Botín y recompensas: Bloodslash Axe · Berserker Shackles

Var’Taka

Habilidades

Guía en inglés · traducción en curso

Harpoon
Pulls a targeted player toward the boss.
Arcing Smash
Hits targets in front of the boss.

Guía en inglés · traducción en curso

Antes del combate

  • Clear packs on both sides and assign control to the two Brinescale Priestesses.

Plan de combate

  1. Kill or control the Priestesses before focusing Var’Taka, preventing their healing from extending the fight.
  2. Keep Arcing Smash away from the party and recover position after Harpoon pulls.
  3. Use the Glowing Pearl after the kill to remove the barrier.

Tanque

  • Face the boss away from the group while maintaining control of active Priestesses.

Sanador

  • Watch players pulled into melee and keep space away from the frontal attack.

DPS

  • Resolve the Priestesses first and leave the frontal area after a Harpoon pull.

Causas habituales de derrota

  • Ignoring the Priestesses allows repeated healing while uncleared side packs restrict movement.

Botín y recompensas: Harpoon of Command · Brinebelly Leggings

Captain Dreadrise

Habilidades

Guía en inglés · traducción en curso

Embrine
Traps a player inside an Abyssal Bubble.
Abyssal Bubble
A prison that damage dealers must destroy to free the trapped player.
Waterbolt Volley
Group damage that the party can interrupt.

Guía en inglés · traducción en curso

Antes del combate

  • Clear patrols around the captain and assign an interrupt for Waterbolt Volley.

Plan de combate

  1. When Embrine traps a player in Abyssal Bubble, switch damage to the bubble promptly.
  2. Interrupt Waterbolt Volley and return to the boss after the trapped player is freed.
  3. Use the Glowing Pearl after the fight to open the barrier.

Tanque

  • Keep the captain controlled while damage dealers free the trapped player.

Sanador

  • Prepare group healing for a missed volley and watch the bubble target’s condition.

DPS

  • Free the bubble target first; coordinate interrupts instead of overlapping every interrupt.

Causas habituales de derrota

  • Ignoring the bubble or allowing repeated volleys overwhelms a small party quickly.

Botín y recompensas: Dreadfrost Saber · Frosty Blunderbuss

Deathless Marrow

Habilidades

Guía en inglés · traducción en curso

Bloodbolt
Damages the party during the encounter.

Mecánicas de jefes

  • El encuentro incluye Deathless Sorcerer con Fireball, Deathless Watcher con Charge y Deathless Guardian con Shield Slam.

Guía en inglés · traducción en curso

Antes del combate

  • Restore mana and agree to focus Deathless Marrow while controlling incoming adds.

Plan de combate

  1. Maintain damage on Marrow while using cleaves and area damage to reduce the Deathless adds.
  2. Keep newly arriving enemies off the healer and heal the group through Bloodbolt.

Tanque

  • Pick up new adds without dragging them through the healer’s position.

Sanador

  • Expect group damage alongside the add tank’s damage; enter with resources for a sustained encounter.

DPS

  • Keep boss damage progressing; switching every player entirely to the continuing adds can extend the encounter indefinitely.

Causas habituales de derrota

  • Abandoning boss damage while new adds continue to arrive can leave the party overrun.

Botín y recompensas: Bloodspine Staff

Min’loth the Serpent

Habilidades

Guía en inglés · traducción en curso

Drench
A heavy attack on the tank in troll form.
Deluge
Channelled group damage in troll form.
Fear
Fears a player in serpent form.

Guía en inglés · traducción en curso

Antes del combate

  • Restore resources for two forms and agree who can remove poison in the serpent phase.

Plan de combate

  1. In troll form, prepare tank healing for Drench and group healing for Deluge.
  2. The first health bar ending starts a full-health serpent form. Continue the fight, cleanse poison and recover from Fear.

Tanque

  • Reserve defensive resources for the second form rather than treating the first health bar as the finish.

Sanador

  • Balance Deluge recovery against the mana needed for serpent-form poison damage.

DPS

  • Keep resources for serpent form and help with poison removal when your abilities allow it.

Causas habituales de derrota

  • Celebrating after the troll form or spending every resource there leaves the second form unsupported.

Botín y recompensas: Maw of Min’loth · Serpentbane Crown

Zin’aka

Misiones y requisitos

8 / 8

MisiónPNJ de misiónUbicaciónFacción
The Only Good Brinescale...Commander Aggro’goshGrom’gol Base CampHorda
Shady SaltseersKrazekBooty BayAmbas facciones
The Saltseer CaptainKrazekBooty BayAmbas facciones
Take Two With WaterLoremaster Dibbs—Alianza
Magics of the Drowned CityBrother Nimetz—Alianza
Ancient Gurubashi SecretsArchmage Timear—Alianza
The Drowned CityKin’weelayGrom’gol Base CampHorda
Ancient Gurubashi IdolMazu’kon—Horda

The Only Good Brinescale...

Nivel requerido: 30

Guía en inglés · traducción en curso

Slay Var’Taka in the Drowned City.

Shady Saltseers

Nivel requerido: 34

Guía en inglés · traducción en curso

Collect 10 Voodoo Infused Artifacts from Saltseer pirates.

The Saltseer Captain

Nivel requerido: 34

Guía en inglés · traducción en curso

Slay 3 Saltseer Coroners and Captain Dreadrise.

Take Two With Water

Nivel requerido: 30

Guía en inglés · traducción en curso

Use the hide and charcoal to make rubbings of tablets in the Drowned City.

Magics of the Drowned City

Nivel requerido: 30

Guía en inglés · traducción en curso

Collect 5 I’lalai Fetishes from trolls. This follows Nimetz’s Skullsplitter fetish chain.

Ancient Gurubashi Secrets

Nivel requerido: 34

Guía en inglés · traducción en curso

Recover an Ancient Gurubashi Idol from the Drowned City.

The Drowned City

Nivel requerido: 30

Guía en inglés · traducción en curso

Use hide and charcoal to make rubbings of tablets in the Drowned City.

Ancient Gurubashi Idol

Nivel requerido: 30

Guía en inglés · traducción en curso

Recover an Ancient Gurubashi Idol from the Drowned City.

Botín y recompensas

13 / 13

Deep-Dweller’s Grips

Umbra

Equipo

Gill’s Gills

Gill

Equipo

Berserker Shackles

Zul’Alai

Mail · Wrist · Equipo

Brinebelly Leggings

Var’Taka

Leather · Legs · Equipo

Guías en vídeo

Preguntas y respuestas

Qué intervalo de niveles tiene The Drowned City?

El rango de niveles es 35–40. Este rango no equivale al nivel mínimo de entrada.

¿Dónde está The Drowned City?

Frente a Stranglethorn Vale, al oeste de Grom’gol

Cómo entrar en The Drowned City?

Bucea frente a la costa al oeste de Grom’gol para encontrar la entrada. La entrada submarina está en Stranglethorn Vale 21, 28, al sur de Haunted Isle y al oeste de Grom’gol.